The Virtual Archaeolofy International Network, thanks to the determined and selfless collaboration of its members, has carried out since its establishment, important scientific activities that have positioned the association as a pioneer in achieving outstanding initiatives, always aimed at building up new discipline and adapt the challenge that modern society presents to the cultural heritage and technological development.
IFVA. International Forum of Virtual Archaeology
The Spanish Society of Virtual Archaeology SEAV has set up the International Forum of Virtual Archaeology, an international forum of experts intended to establish the theoretical foundation of the future internation Virtual Archaeology.
Since its creation in 2008 the Spanish Society of Virtual Archaeology (SEAV) and Virtual Archaeology International Network (INNOVA) have set up the International Forum of Virtual Archaeology (IFVA), an international forum of experts intended to establish the theoretical foundation of the international future of Virtual Archaeology. The first purpose of the International Forum of Virtual Archaeology is lead the transnational creation of the International Principles of Virtual Archaeology, called Principios de Sevilla(Seville Principles).
SEVILLE PRINCIPLES. International Principles of Virtual Archaeology
International project led by SEAV and composed of a team of over two hundred research groups and international companies. Its main objective has been to develop a set of recommendations affecting the field of virtual archeology. These recommendations are organized around eight major principles which in turn are related to the principles and objectives of the London Charter.
The principles of Seville aim to increase the conditions of applicability of the London Charter in order to improve its implementation specifically in the field of archaeological heritage, including industrial archaeological heritage, simplifying and organising its bases sequentially, while at the same time offering new recommendations taking into account the specific nature of archaeological heritage in relation to cultural heritage.
ARQUEOLÓGICA 2.0. International Meeting on Graphic Archaeology and Informatics, Cultural Heritage and Innovation.
ARQUEOLÓGICA 2.0 analize both the present and future of reconstruction and computer aided render techniques, applied to archaeological heritage and culture. The main aim is to offer an updated overview about the Archeological of the XXI Century: research and development on virtual archaeology, performed and planned projects, new render techniques, development of new methodologies, and the cooperation of professionals from different fields, in order to encourage both knowledge and experience exchange.
Besides, it is also important to provide both the scientific community and the related companies with a suitable meeting point, in order to share the latest research projects and professional frameworks. Thus, ARQUEOLÓGICA 2.0 is the place to exchange and communicate about real results and practical opinions on the field of virtual archaeology. Nevertheless, this Congress must also be a nice framework for other interested people and groups to become closer to this knowledge.
INTERNATIONAL REVIEW VAR. Virtual Archaeology Review
Virtual Archaeology Review is the first scientific, international magazine specifically devoted to the field of virtual archaeology , in semestrial editions. The magazine is meant for archaeologists, information scientifics, engineers, historians, restores, architecs, and professionals linked whit the use of new technologies to the field of the archaeological heritages.
Virtual Archaeology Review aims the publication of original papers, abstracts, interdisciplinary surveys and essays on this young discipline, whit continously evoluting and currently on its way to scientific consolidation.
INNOVA CENTER. European Center for Innovation in Virtual Archaeology
El proyecto INNOVA CENTER. Centro Europeo de Innovación en Arqueología Virtual, tiene como razón de ser, crear un nuevo plataforma para la innovación y el desarrollo del Conocimiento, a través del uso de las nuevas tecnologías del diseño asistido por ordenador 3D y realidad virtual, aplicadas a la investigación, conservación y difusión del patrimonio internacional.
The relationship between cultural heritage, technology and tourism has been a point of concern for specialists in all these sectors, who, over the course of several decades and multiple seminars, meetings, conferences, and academic papers have tried to find the solution that reconciles the growing tourism industry with the onerous heritage management, research, conservation, preservation, and dissemination of cultural property. However, when the sustainability of cultural heritage is directly linked with a framework of economic and social development primarily related to tourism, one must recognize that the this interaction is dynamic, in constant flux, generating both opportunities as well as challenges and risks.
The international project called SMART HERITAGE, a scientific project to present the latest innovations in the use of new technologies in museology, interpretation of heritage that promotes cultural, stable, and sustainable tourism, analysis and reflection of the latest trends, presentation of the best professional experiences and international projects, the forefront of museum applications of new technologies and the unique solutions to problems. This is an encounter with three important protagonists: Cultural Heritage, Tourism, and Technology.
The main objective of SMART HERITAGE is to make known the innovation in the value enhancement, the new museology and the use of new technologies in the interpretation of heritage. It aims to promote a stable and sustainable cultural tourism through analysis and reflection of the latest trends, of the presentation of the best professional experiences, international art projects, museographic application of new technologies and singular solutions to special problems.
SEAV TRAINING. Virtual Archaeology and Cultural Heritage International Campus
The Spanish Society of Virtual Archaeology (SEAV) and Virtual Archaeology International Network (INNOVA) proposed the creation of the first Virtual Archaeology Training Plan in the world dedicated exclusively to the field of Digital Archaeology, understood as a scientific discipline that seeks to research and develop ways of implementing computer assisted visualization and representation to the integrated management of archaeological heritage
This Training Plan seeks to respond on the one hand, to the needs of XXI century society arises in relation to the management of its archaeological heritage and on the other hand to the professional expectations in the present and in the future, is so that its main purpose is to ensure quality updating and improving the knowledge, skills and attitudes of heritage professionals to the scientific and technological developments and the demands and needs, both social and institutional, in order to achieve a true balance between optimizing resources and professional excellence.
The specific objectives of this training plan are:
– TO EQUIP professionals in the field of archaeological heritage in the skills necessary for the proper performance of their jobs.
– FACILITATE and PROMOTE change and innovation, seen as a dynamic development and continuous improvement.
– PROMOTE the employability of professionals, increasing their job opportunities both in the pursuit of new jobs and in vertical or horizontal promotion.
– CONTRIBUTE to the development and implementation of a coordinated policy of training among experts in the world currently working on incorporating new technologies to the improvement of research, conservation and promotion of archaeological heritage.
– FACILITATE the adaptation of professionals to the changes brought about by the modernization process of cultural heritage management systems.
– FACILITATE the continuing need to adapt professionals to constant innovation.
– CONTRIBUTE to enter the job market for new highly qualified professionals in the field of virtual archaeology.
– OPTIMIZE the use of information and communication technologies by enhancing the ability of professionals to make a balanced assessment of the use of some technologies over others as appropriate and the objectives.
– ADDRESS the requirements and recommendations of the European Union policy on “life-long education”.